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Progress Quest
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Progress Quest : ウィキペディア英語版
Progress Quest

''Progress Quest'' is an application created as a parody of ''EverQuest'' and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator.
''Progress Quest'' parodies the stat-gathering aspect of role-playing video games, whereby the player advances their character by accumulating arbitrary statistic points. ''EverQuest'' and many other ''MMORPG''s of its time are infamous for their "auto-attack" combat system, where players press a button to initiate combat mode and, from then on, have little to do other than watch; ''Progress Quest'' mocks this with its totally non-interactive gameplay after the initial character setup. ''Progress Quest'' also pokes fun at traditional RPG races, classes, stories, quests, items, and more.
The program was made available by Eric Fredricksen in early 2002. Fans quickly joined in on the parody by submitting numerous fake reviews to several popular freeware download sites and game review sites giving ''Progress Quest'' the highest scores possible.
The "game" displays the character's stats on the screen, including several progress bars representing how far the player character has advanced in the "game". The character gains experience points and items, and also encounters monsters. Items are then sold at a profit to purchase new equipment, relative to the character's level. There are also quests that are part of an overall "plot progression", which add a new chapter after each previous chapter has been completed.
On starting a new "game", the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells.
Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of level gain.
On May 20, 2011, Eric Fredricksen released the source code of the "game".〔(Source Code Released )(ProgressQuest v6.3 )〕
==Plot==
The story tells of the history of Grumdrig and the creation of the realms. Currently, there are five realms: Knoram, Expodrine, Oobag, Spoltog, and Pemptus. The latter two are still open, but Knoram, Expodrine, and Oobag were permanently closed to the creation of new characters upon the arrival of Pemptus, which, being the newest realm, launched on February 8, 2007. The story mimics convoluted fantasy plots, using archaic and made up words such as "aberdoxy".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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